Game
O Galo e a Raposa
1996

Traditional story in multimedia application format, ordered sequentially according to the story's progression.

The user can view the story in two ways:

The first only through the passage of the frames that compose it.

The second in an interactive way, where the story frames only advance according to the user's order and in which there are several actions/animations that can be triggered by clicking on sensitive areas defined in the various screens.

Beyond these ways of reading the story, there is the option of interactive games, with educational puzzles, where the child has first contacts with calculation and spatial notions.

This CD-ROM has, simultaneously, a playful and educational aspect.

Its target audience, children aged 3 to 8 years old, is playfully introduced to basic notions of calculation and to the development of written and oral language, both through the story and through educational and fun games.

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Added 17/07/2024
By DeVuego

Last update 17/07/2024
By DeVuego

DVGO_ID DVPT20240717JG001311


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Traditional story in multimedia application format, ordered sequentially according to the story's progression.

The user can view the story in two ways:

The first only through the passage of the frames that compose it.

The second in an interactive way, where the story frames only advance according to the user's order and in which there are several actions/animations that can be triggered by clicking on sensitive areas defined in the various screens.

Beyond these ways of reading the story, there is the option of interactive games, with educational puzzles, where the child has first contacts with calculation and spatial notions.

This CD-ROM has, simultaneously, a playful and educational aspect.

Its target audience, children aged 3 to 8 years old, is playfully introduced to basic notions of calculation and to the development of written and oral language, both through the story and through educational and fun games.

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