The game has 19 playable screens.
In each of them, André has to collect, in addition to the precious stones for his collection, all the access modules so that the access portal to the next level opens. If you lose 1 life, you will have to pick up all the modules scattered throughout the level.
Catching gems and access modules increases the score.
Depending on the environment, André can swim, drive a buggy, fly a plane or fly a small spaceship.
But André's task is far from easy.
Going through a range of different environments, André will encounter several obstacles that try to prevent him from succeeding in his mission and that if they touch him, they take him a life
- stingrays
- sharks
- sea urchins
- buggys
- whirlwinds (the whirlwind generator is harmless)
- police cars
- airplanes helicopter
- small spaceships
- space probes
- spacecraft and its lasers
- intermittent bands.
We must also take into account the clouds and cosmic dust, which delay the progression of our restless character.
The game screen is vertically divided into 2:
- the game environment itself (left side, 3/4)
- the register of lives, punctuation and precious stones collected (right side, 1/4).
The game begins with 7 lives, being found throughout the game plus 2 extra lives.
Losing all means GAME OVER.
Game made for the magazine ESPECTRO no. 4.
This is a typical arcade game for Spectrum 48K (no music) / 128K (with AY music) made using AGDX (a modified version of Arcade Game Designer 4.7) and AGDMusicizer II.
The main character - the player - is André Luna Leão. Incidentally ... The Irrequite André - known as Restless Andre.
André was challenged to collect various types of gems, scattered throughout various scenarios and did not refuse the challenge.